_Prompt (1)_Prompt (1) — EFFECTUse @Image1 as the base — the character reference photograph. Transform the entire image from @Image1 into pixel art while keeping the subject's identity recognizable through their pose, body proportions, hair, skin tone, clothing colors, and the original setting and scene around them. Render the whole image as if it were a pixel-art illustration scaled up — the subject, their pose, their wardrobe, and the background environment all rebuilt out of square pixels at a medium effective resolution of roughly four hundred to six hundred pixels across, more refined than chunky 8-bit but still clearly pixelated, with each individual pixel visible as a small square block. Use a deliberately limited color palette of flat solid color blocks with hard color banding and no gradients anywhere — every surface broken into a small number of discrete tonal steps rather than smooth shading. The limited palette must faithfully preserve the exact color temperature, warmth, saturation, and lighting mood of the source photograph — if the source is warm and golden, the pixel palette stays warm and golden; if the source is cool and overcast, the palette stays cool; if the source is high-contrast sunlit, the palette holds that brightness and shadow depth. Never shift the source's color temperature, never bleach warm skin into flat yellow, never cool down a sunlit source, never desaturate or brighten beyond the source. Sample skin tones, sky tones, fabric tones, and ambient lighting directly from the source and rebuild them as flat pixel blocks in the same temperature family, with enough tonal steps to keep golden-hour warmth or cool shade fidelity intact. No anti-aliasing on any edge — every edge is a hard pixel staircase, jagged and stepped, never smooth, never blurred. Every form has a thick dark pixel outline around it, the outline one or two pixels wide following the silhouette of every shape, object, and figure. Simplify facial features into well-placed pixel clusters — eyes, nose, mouth as small distinct pixel marks rather than detailed photographic rendering, but with enough refinement at this medium resolution to read clearly. Render skin shading as three or four flat tonal steps of skin color in clear blocks rather than smooth modeling, the steps following the source's actual lighting direction and warmth. Render clothing as flat color blocks with simple highlight and shadow steps. Render the background environment in the same pixel grammar — every wall, surface, object, and scene element broken into pixel blocks with the same limited palette and outline treatment, simplified to its core shapes while keeping the original composition and the original setting recognizable. The whole image has the refined pixel-art illustration energy sitting between 8-bit chunky and modern indie pixel art. No realistic textures, no photographic detail, no smooth surfaces, no soft shading, no blur — every part of the image is rendered in the same hard pixel grammar. Aspect ratio 4:5.




